Monday, 31 October 2011

Cartoon Smart ActionScript Collection DVD

Cartoon Smart ActionScript Collection DVD | 2.1 Gb

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Sams Teach Yourself DirectX 7 in 24 Hours

Publisher Sams
Author(s) Mark Martin
ISBN 067231634X
Release Date 17 December 1999
From the first hour, Sams Teach Yourself DirectX 7 in 24 Hours has you creating your own DirectX-enabled applications. Author Robert Dunlop guides you through the complicated DirectX APIs, empowering you to create your own DirectX powered applications featuring smooth 3D graphics and sound. In addition to laying the COM-based DirectX foundation, Robert covers animation, DirectSound, DirectMusic, Direct3D, control devices, force feedback controls, and multi-user games. This book is an ideal starting point to hone your DirectX skills quickly and easily.
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3ds Max Bible 7


3ds Max Bible 7
Wiley Publishing | 1297 pages | ISBN: 0764579711 | 5th edition | PDF | 22.7 Mb RAR | unpack 31.1 mb

This book is now in its fifth edition and, like aged cheddar cheese, is getting better with time. This edition is packed with the maximum number of pages that can be bound into a paperback book, so if you’re planning on taking a book to read on a subway ride, take this book and leave all the others behind. I’d hate to think that I caused some loyal readers back pain. Several changes have been made in this edition. First of all, many of the older tutorials have been retired to make room for the new features. I’ve also included a new Quick Start that takes you through constructing an entire character and using the Character Studio tools. I’ve also made room for an entire part covering Character Studio and several other new chapters covering the new features. To make room for the new Editable Poly features, I’ve taken away a
chapter covering Editable Mesh objects and I’ve split the modifiers into several chapters, making them easier to locate and use.

Microsoft(R) XNA(TM) Unleashed: Graphics and Game Programming for Xbox 360 and Windows

Publisher Sams
Author(s) Chad Carter
ISBN 0672329646
Release Date 26 July 2007

Chad Carter
Foreword by Tom Miller
Developer, XNA Game Studio Express, Microsoft Corporation
Microsoft XNA Unleashed provides comprehensive coverage and solid instruction on how to leverage the XNA Framework to create high quality games for Windows and the Xbox 360. The author shows you how to take full advantage of the many features the XNA Framework provides; you will learn the intricacies of important tasks such as adding sound and music to games, as well as creating, loading, and texturing 3D objects. In addition to providing coverage of 2D programming, the author shows you how to create sophisticated 3D games. All the important topics such as physics, artificial intelligence, and special effects are covered in detail. Chad Carter is the CTO at Robertson Marketing Group. Many Fortune 500 companies use the ecommerce system he architected and developed from the ground up for the promotional business sector. He has been creating DirectX applications since 1996 and has developed games using Managed DirectX. Chad created a 3D locomotive simulator for Norfolk Southern that is used to teach children to obey railroad crossings signals. Chad’s website devoted to the XNA Framework can be found at www.xnaessentials.com.
 Learn how to install and use XNA Game Studio Express
 Discover how to build, deploy, and debug games for the Xbox 360 and Windows
 Examine the XNA Framework in depth: 2D, 3D, sound, input, and HLSL
 Learn how to create game components and game services
 Delve into performance tuning techniques
 Discover how to extend the Content Pipeline
 Learn how to use the Microsoft Cross-Platform Audio Creation Tool (XACT) to add sound and music to games
 Create a full 2D parallax side-scroller game
 Discover how to use sprite batches
 Learn to make the most of sprite fonts
 Create 2D components such as splash screens and progress bars
 Examine the different sprite batch blending modes
 Discover 2D cel animation
 Examine the High Level Shader Language (HLSL) in detail covering basic HLSL as well as vertex deformations and post-processing effects
 Create a full 3D game that includes a 2D radar in the Heads Up Display (HUD), and much, much more
CD-ROM includes
• All C# examples and source code presented in this book.
• Explosion Generator tool for generating explosion animations.
Introduction 1
Part I Get Up and Running with XNA on Your PC and Xbox 360
1 Introducing XNA and XNA Game Studio Express 7
2 XNA and the Xbox 360 19
3 Performance Considerations 35
Part II Understanding XNA Basics
4 Creating 3D Objects 59
5 Input Devices and Cameras 85
Part III Content Pipeline
6 Loading and Texturing 3D Objects 113
7 Sound and Music 123
8 Extending the Content Pipeline 153
Part IV 2D in XNA
9 2D Basics 171
10 2D Effects 191
11 Creating a 2D Game 217
Part V High Level Shader Language
12 HLSL Basics 255
13 Advanced HLSL 275
Part VI Physics and Artificial Intelligence
14 Physics Basics 289
15 Finite State Machines and Game State Management 307
16 AI Algorithms 337
Part VII 3D Effects
17 Advanced Texturing Techniques 353
18 Special Effects 379
19 Particle System. 397
Part VIII Putting It Into Practice
20 Creating a 3D Game 433
21 Improving the Game 463
22 Finishing Touches 479
Index 501


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Realistic Architectural Visualization with 3ds Max and mental ray


Bring new realism to your visualizations with a command of the 3ds Max toolset. Three step-by-step tutorials demonstrate exterior and interior, day and night lighting scenes. You learn the nuts and bolts of importing models from CAD programs, lighting, applying mr shaders and materials, and optimizing your renders. Mental ray is made simple with an accessible description of its tools. * Color reproductions illustrate a wide array of subtle techniques.
* mental ray is made easy with accesible demonstations.
* Companion CD contains all of the project files.
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3ds max 5 for Dummies

Publisher For Dummies
Author(s) Shamms Mortier
ISBN 0764516760
Release Date 30 November 1999
  • Helps beginning and intermediate users gain the upper hand on the world's bestselling professional 3D graphics software, which is used by an estimated 170,000 animators in film, television, games, and other industries
  • Covers the essentials, such as the 3ds max interface, navigation, and display tools, then moves on to modeling, modifiers, mapping surfaces, rendering, using lighting, and creating 3D animations
  • Clear explanations, example projects, and lots of illustrations help readers get up to speed fast
  • Explores the substantial updates and enhancements to 3ds max
  • Author has written more than twenty computer graphics and animation books
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Rendering with mental ray & 3ds Max

Realize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like mental ray. Beginning with a concise review of the essential concepts, you proceed to step-by-step tutorials that teach you how to render scenes with indirect light or with specific effects, such as depth of field and motion blur. Contour line shading and various other mental ray features are presented in detail, then you learn how to use the different light types of 3ds Max inside mental ray and how to use mental rays own specific area lights and its new daylight system. Finally, the book reviews mental rayspecific materials and what effects can be obtained by using most of the specific mental ray shaders.
Key Features:
* Color reproductions illustrate a wide array of subtle techniques.
* Contains never-before-published information about how shaders work
* Companion CD-ROM includes tutorial project files

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Beginning Game Art in 3ds Max 8


Are you an artist ready to try your hand at 3ds Max 8? Beginning Game Art in 3ds Max 8 gives you the skills you need to hit the ground running, covering the basics of this amazing program. It is filled with step-by-step instructions and sample projects from actual games. Fine-tune your new skills as you learn to build objects, environments, and characters. You will also learn the basics of rigging and animating your game characters. Using this book’s hands-on approach, you’ll jump right in and begin creating your own art using the amazing features of 3ds Max 8.

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Flash 3D Cheats Most Wanted

Why is this book called "3D Cheats"? Unlike committed 3D applications (like Maya, 3D Studio Max, Swift 3D), Flash MX doesn’t have an internal 3D engine, and therefore if a designer wants include realistic 3D effects in their Flash designs they must either import from one of these other 3D applications (can be complex, expensive, and time-consuming), or rely on "pseudo-3D" effects – 2D graphics rendered to mimic realistic 3D imagery. This book teaches users how to employ 3D principles without having to learn the official names for everything. Digital 3D is a tricky area – and until the day someone makes 3D TV commercially viable, it’s going to remain a tricky area. What is 3D? Can you genuinely render 3D on a flat screen? Do you have to spend a year’s wages to get a dedicated piece of 3D software? Do you have to conjure up a bunch of complex math techniques to make the grade? Is anyone going to answer these interminable questions? Well, listen: we’re not out to work ourselves into the ground here. We want 3D and we want it fast, and we want to use Flash to get it. In a series of clear and concise demonstrations, this book shows you exactly what can be achieved in Web 3D. Some of the most cunning designers around have put their heads together to present these: the most wanted 3D cheats in Flash.

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3ds max 7 Fundamentals

Digital Character Animation 3

Digital Character Animation 3
By George Maestri
...............................................
Publisher: New Riders
Pub Date: April 12, 2006
Print ISBN-10: 0-321-37600-5
Print ISBN-13: 978-0-321-37600-8
Pages: 325
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More 3D Animation


3ds max 7 Fundamentals

3ds max® 7 Fundamentals
By Ted Boardman
...............................................
Publisher: Peachpit Press
Pub Date: March 16, 2005
ISBN: 0-321-32138-3
Pages: 544
Offering character animation functionality previously only available in programs costing two to three times as much, 3ds max 7 is everything you've dreamed of in a 3D modeling program-and more! Here to get you hands-on fast is a project-based guide from one of Discreet's own carefully chosen authorized training specialists, Ted Boardman. Completely updated with brand new tutorials, real-world projects, easy to understand explanations and a CD that includes all the files you need to complete the books many projects, Ted shows you how to maximize the program's potential in virtually any application or industry. You'll quickly learn the basics of modeling, applying materials and maps, applying lighting, and integrating animation before moving on to more advanced topics. You'll also find plenty of coverage of the bells and whistles new to 3ds max 7: Normal Mapping, the Parameter Editor, Paint Selections, as well as the award-winning character animation system, character studio(r).

http://rapidshare.com/files/37529229/3ds_max_7_FundamentalS.rar

3D Max tutorial for creating Ferrari F430

3D Max tutorial for creating Ferrari F430
Tutorials3D: Ferrari F430 | 67 Mb

Modeling
Lesson 1 Preliminaries
• Placing the reference images using the 3dsmax
Lesson 2 Body (I)
• Basic shapes using splines
• Debug splines
Lesson 3 Body (II)
• Surface Modifier
• Move the plsines at the ·D space
Lesson 4 Body (III)
• Editable Polygon conversion
• Symetry modifier
Lesson 5 Body (IV)
• Polygonal modeling. Segmentations and cuts. Working with vertices.
• Objects poperties
Lesson 6 Body (V)
• Mesh smooth modifier
• Polygonal modeling: frontal area details (I)
Lesson 7 Body (VI)
• Polygonal modeling: frontal area details (II)
Lesson 8 Body (VII)
• Polygonal modeling: fontal borders (I)
Lesson 9 Body (VIII)
• Polygonal modeling: fontal borders (II)
Lesson 10 Body (IX)
• Polygonal modeling: fontal borders (III)
Lesson 11 Body (X)
• Elements. Separate the frontal from the main mesh.
Lesson 12 Body (XI)
• Working with Editable Polygon elements
Lesson 13 Body (XII)
• Polygonal modeling: hood and lateral
Lesson 14 Body (XIII)
• Elements. Detaching the hood from the main mesh.
Lesson 15 Body (XIV)
• Elements. Detaching the ópticas.
• Polygonal modeling: Debuging the car’s lateral area.
Lesson 16 Body (XV)
• Modeling the cover.
Lesson 17 Body (XVI)
• Polygonal modeling: adding the lateral details. Air Entrada
Lesson 18 Body (XVII)
• Polygonal modeling: Debugin the air entrada.
Lesson 19 Body (XVIII)
• Detaching the door.
Lesson 20 Body (XIX)
• Modeling the door.
Lesson 21 Body (XX)
• Lateral elements borders.
Lesson 22 Body (XXI)
• Working with vertices: general adjustment to the references.
• Detaching the back window.
Lesson 23 Body (XXII)
• Modeling the top area air entrada.
Lesson 24 Body (XXIII)
• Debugin the top area air entrada.
Lesson 25 Body (XXIV)
• Polygonal modeling: create the back area polygons.
Lesson 26 Body (XXV)
• Segmentatios and cuts. Debug the back area.
Lesson 27 Body (XXVI)
• Modeling the back area (I)
Lesson 28 Body (XXVII)
• Modeling the back area (II)
Lesson 29 Body (XXVIII)
• Modeling the back area (III)
Lesson 30 Body (XXIX)
• Modeling the back area (IV)
Lesson 31 Body (XXX)
• Modeling the back area (V). Boolean operations.
Lesson 32 Body (XXXI)
• Detach the back area in a new element.
Lesson 33 Body (XXXII)
• ópticas holes borders.
Lesson 34 Ruedas (I)
• Modeling the back-side mirror (I)
Lesson 35 Ruedas (II)
• Modeling the back-side mirror (II)
Lesson 36 Accessories (III)
• Modeling the back-side mirror (III)
• Back side Ópticas
Lesson 37 Accessories (IV)
• Box modeling: the windows join.
Lesson 38 Accessories (V)
• Lateral windows.
Lesson 39 Accessories (VI)
• Back glass.
Lesson 40 Accessories (VII)
• Parabrisas
• Composition object FusForma (Shape Merge)
Lesson 41 Accessories (VIII)
• Back Difusor (I)
Lesson 42 Accessories (IX)
• Back Difusor (II)
Lesson 43 Accessories (X)
• Escape tubes modeling.
Lesson 44 Accessories (XI)
• Frontal area accessories.
Lesson 45 Accessories (XII)
• Ópticas
Lesson 46 Accessories (XIII)
• Frontal Ópticas
Lesson 47 Ruedas (I)
• Modeling the rim (I)
Lesson 48 Ruedas (II)
• Modeling the rim (II)
Lesson 49 Ruedas (III)
• Modeling the tire
Lesson 50 Motor
• Low Poly: the motor
Lesson 51 Inside (I)
• Back plane background
Lesson 52 Inside (II)
• Dash panel basic modeling.
Lesson 53 Inside (II)
• Dash panel details.
Lesson 54 Inside (III)
• Detair: air conditioner holes.
Lesson 55 Inside (IV)
• Modeling the central console.
Lesson 56 Inside (V)
• Modeling the volante
Lesson 57 Inside (VI)
• Modeling the door’s internal panels.
Lesson 58 Inside (VII)
• The competition bacquet seats.
Lesson 59 Inside (IX)
• Fianl details. Logos and lateral lights.

http://rapidshare.com/files/65861549/Ferrari_by_the_fox220.rar

Fluid Simulation Techniques: (With GLU3D 3DS MAX)

 Fluid Simulation Techniques: (With GLU3D 3DS MAX)

Fluid Simulation Techniques: (With GLU3D 3DS MAX) | 1.5 Gb

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Beginning Game Programming

Publisher: Course Technology PTR
Language: English
ISBN: 1592005853
Paperback: 360 pages
Data: Oct 2004
Format: PDF
Description: Learn the essential skills needed to demystify game programming and harness the power of Windows? and DirectX?. “Beginning Game Programming” teaches you everything you need to know to write 2D and 3D games with C and DirectX 9 without any complex mathematics. Ease your way into this exciting new world by learning to write simple Windows programs, and then tap into the power of Direct3D! Each chapter teaches important new skills (such as basic 3D programming with vertices, polygons, and textures), culminating in a simple DirectX game library - great for your own game projects! Learn the basics of 3D modeling with the Anim8or modeling program and then learn how to load and use 3D models in your own games. The complete game project in this book runs in fullscreen or windowed mode, and features mouse support, sound effects, 3D models, texture-based sprites, and 3D collision detection. Brace yourself for an exciting introduction to game programming!

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An Essential Introduction to Maya Character Rigging


Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.
Every technique and tip is backed up with practical tutorials, using the models, student work and tutorial assets on the companion DVD to offer a crash course in this vital skill. With Cheryl Cabrera youll learn about:
Designing your first Biped Character; Creating your first Biped Character - Modeling Basics, Biped Character Facial Expressions, Texturing Basics; Skeleton setup for a Biped Character Joint Placement; Control Rig setup for a Biped Character - IK and FK; Wrapping up the setup; Skinning your Character
* Use simple NURBS and polygon modeling in Maya for greater flexibility in your workflow
* Create control rig setups for a biped character - both IK and FK
* Put your new skills to work with the models and tutorial assets on the free DVD!
http://rapidshare.com/files/88666299/fpaeimcrdvd.rar
http://www.filefactory.com/file/79e685/\

Learning 3ds Max 2008 Foundation


Learning Autodesk® 3ds Max® 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. Youll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book youll have a sense of the entire production process as you work on real-life production examples.
Whether youre a game artist or a graphic artist, Autodesk® 3ds Max® 2008 has the tools you need to succeed.
Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow.
Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication.
Bonus features included on DVD:
Link to a 30-day trial of Autodesk® 3ds Max® software
Bonus short films and new software feature demos
Autodesk 3ds Max hotkeys reference guide
Free models from Turbo Squid worth $160
Autodesk® 3ds Max® 2008
* An all-access pass to the production and teaching experience of Autodesks training experts
* Concept-driven lessons, fully illustrated in color, teach you the essentials of using 3ds Max 2008 so you can master the techniques of animation, modeling, materials, lighting and rendering
* DVD includes instructor led videos, support files and movies as well as interviews with contributing artists and FREE models from Turbo Squid worth US $160!
With this official Autodesk training guide, you will also:
Learn about the user interface (UI) and work in 3D space
Learn about animation basics and key frame animation
Character modeling with editable poly
Create rigs with biped
Make morph targets with paint tools
Learn about unwrapping UVs
Learn about motion mixer workflow
Understand & animate cameras
Learn about light types and advanced lighting techniques
Rendering Techniques & Tools (mental ray & Render Effect)
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Mental ray for Maya, 3ds Max, and XSI: A 3D Artist’s Guide to Rendering


Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it’s packed with techniques and insights you can’t get anywhere else. Best of all, the book’s advanced rendering concepts apply to other rendering software as well, including V-Ray, Brazil, Maxwell and RenderMan. You’ll get a high-level look at techniques that usually take professionals years to figure out.
http://www.filefactory.com/file/d22259/
http://rapidshare.com/files/91668090/S.m.r.f.M.3.M.a.X.F.07.B2L-0470008547.rar

Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques


Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.
Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.
Youll learn: Pipeline and modeling guidelines Overview of Maya Introduction to ZBrush modeling Concept art Anatomy Creating a video game character Creating a hyper-real character Creating a photo-real character UVs and texturing How to create a demo reel
* Master professional techniques and workflow processes with clear, easy to follow tutorials
* Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists
* Interviews with professionals connect the concepts to real world workflow and applications
http://www.filefactory.com/file/d3d863/
http://rapidshare.com/files/91273149/FPressCharacterModelingMayaZBrushJan2008.rar

Mental ray for Maya, 3ds Max, and XSI: A 3D Artist’s Guide to Rendering

Mental ray for Maya, 3ds Max, and XSI: A 3D Artist’s Guide to RenderingTurn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it's packed with techniques and insights you can't get anywhere else. Best of all, the book's advanced rendering concepts apply to other rendering software as well, including V-Ray, Brazil, Maxwell and RenderMan.

From scattering light to reducing render artifacts to deciphering rendering and shadow algorithms, you'll get a high-level look at advanced lighting, camera, and workflow techniques that usually take professionals years to figure out. This valuable book also covers the very latest on HDR image editing, viewing, and compositing tools—and features a sixteen-page color insert that showcases final rendered images.
  • Get the fundamentals on light, cameras, and mental ray output
  • Render from the host application or from the stand-alone renderer
  • Explore the full array of mental ray shaders and shader libraries
  • Get exclusive coverage of custom shaders that don't ship with any of the host applications
  • Simulate light bounce with indirect illumination for more realism
  • Apply textures, projections, and light profiles
  • Perform subsurface scattering and Nuke compositing
  • Master the fine points of Final Gather and ambient occlusion
  • Create photo-realistic characters, objects, and landscapes

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Game Console Hacking



This book provides detailed instructions on how to customize and reconfigure consoles to a wide variety of ends--from the cosmetic case modifications to the ambitious porting of Linux to the Nintendo GameCube.

In November of 1977, Atari shipped its first 400,000 Video Computer Systems. Since that time, over 1.2 billion consoles have been sold worldwide, and a large percentage of those are still hanging around as "classic systems". An avid (some would say rabid) community of video game hackers and hardware geeks has developed around a common passion to push their consoles, and the games themselves, beyond the functionality originally intended by the manufacturers.

This book is the first on the market to cover the entire range of consoles produced over the last 25 years (most game hacks and geeks own multiple platforms). It provides detailed instructions on how to customize and reconfigure consoles to a wide variety of ends--from the cosmetic case modifications to the ambitious porting of Linux to the Nintendo GameCube. Platforms covered in this book include Atari, Nintendo, Playstation, Xbox, and Gamepark 32.
http://rapidshare.com/files/93303365/GameConsoleHacking-sLaYeR.rar

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Introducing Maya 2008 - Sybex

Introducing Maya 2008 - Sybex The Academy Award–winning Maya 3D animation and effects software is the top choice for film and video artists, game developers, and 3D design professionals. Learn to build, render, and animate your own digital models and scenes, and begin to develop professional-level Maya skills with Introducing Maya 2008.
This new edition of a perennial bestseller is the ideal initiation to 3D and Maya. Starting with the basics, it builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya's core tools while introducing the latest Maya 2008 features. Follow clear-cut, step-by-step lessons while you learn by doing using a wealth of hands-on files provided on the CD. You'll also find compelling examples in the full-color insert to inspire you.
The enclosed CD features images, movies, and scene files that let you view material from the book. The support files will enable you to complete all of the tutorials. The CD also includes Maya Personal Learning Edition software.
  • Learn to navigate the Maya 2008 interface
  • Experiment with modeling by creating a hand, a rocket, and a locomotive
  • Explore the basics of NURBS, polygons, and subdivision surfaces
  • Discover the nuances of shading and texturing
  • Rig a locomotive model for automated animation
  • Create more natural lighting with mental ray® Final Gather and Global Illumination
  • Use Maya's Render Layers and an Ambient Occlusion pass for greater reality
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Password: knowfree.net

Compositing Visual Effects: Essentials for the Aspiring Artist

Put the essential concepts and techniques of digital compositing to work for you without the need of a single mathematicalvocabulary
Beginning with an inspirational tour of the scope and magnitude of digital compositing you get a solid overview of the kinds of digital effects routinely executed today. See how CGI (Computerapplicationsprimeranimation
Learn what is easy and hard, possible and impossible, and what to expect when working on a job that entails digital compositing. There are tips on when not to use the new low-end DV video cameras
* An accessible introduction to a complex subject for novice compositors
* Full color presentation
* An experienced book author and understanding of the full range of visual effects, in which digital compositing plays a key role. equation. Compositing Visual Effects is lavishly illustrated with hundreds of film shots, figures, illustrations and diagrams to help the visual reader gain a valuable , creating masks, working with digital keyers, and many more; but most importantly, the art of digital compositingmaking your shots look not just photorealistic, but cool. on digital images, key concepts, and terms used in the compositing process. The subsequent chapters dig down into each of the major digital compositing applications, introducing the fundamental concepts and processes behind them. This includes the many ways to composite CGI, bluescreen compositing, of digital compositing, which include bluescreen compositing, bullet time shots, motion tracking, and rotoscoping, and you get a Generated Image) is composited with live action, how set extensions are done, and what a match-move shot is. Following that, you learn each of the key and tips for the client, such as guidelines on how to shoot a quality bluescreen or greenscreen to get the best results at compositing time. All the while, special attention is paid to defining new terminology and telling a clear story from the ground up, with the only requirement being that you have read the previous chapters. illustrating the art and techniques of the practice of 20 years compositing experience; with 60 feature film credits including Vanilla Sky, X-Men 2, Swept Away, and Solaris

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Programming Windows Server 2003



Publisher: Manning Publications
Number Of Pages: 350
Publication Date: 2003-09-01
Sales Rank: 600182
ISBN / ASIN: 1930110987
EAN: 9781930110984
Binding: Paperback
Manufacturer: Manning Publications
Studio: Manning Publications
Average Rating: 4

Book Description: )Designed to help developers understand the new features of Windows Server 2003, this book demonstrates how to apply these features to new and existing .NET applications. A sample application and several different phases of the software development life cycle are followed. The new features of the .NET framework 1.1, Internet Information Services 6.0, and COM+ 1.5 are covered, as are the best practices of writing ASP.NET applications. The ways in which applications can take advantage of these features to improve performance and reliability are also discussed. Information on XML web services and how these services can use Windows Server 2003’s UDDI Services for an enterprise-wide implementation of web services is included. In addition, how to best secure applications by applying different techniques that are available both in Windows Server 2003 and the .NET Framework is discussed.

Your Visual Blueprint for Building Versatile Programs on the .NET Framework


ISBN: 0764536494

Title: VB.NET: Your Visual Blueprint for Building Versatile Programs on the .NET Framework

Author: Richard Bowman

Publisher: Hungry Minds

Publication Date: 2002-01-15

Number Of Pages: 352

Average Amazon Rating: 4.0

Each step in this great guide is displayed with callouts so you can see exactly where the action takes place on the screen. VB.NET functions are thoroughly covered, including designing forms and controls, using multimedia and databases, integrating VB.NET with ASP.NET, and creating server-side Web applications. This book also includes a special appendix about Web and Windows forms reference, ADO.NET, and ASP.NET.

Windows Presentation Foundation Unleashed (WPF) (Unleashed)



Publisher: Sams
Number Of Pages: 656
Publication Date: 2006-12-21
Sales Rank: 2165
ISBN / ASIN: 0672328917
EAN: 9780672328916
Binding: Paperback
Manufacturer: Sams
Studio: Sams Book Description: )
Windows® Presentation Foundation Unleashed
Adam Nathan
with Daniel Lehenbauer, Lead Developer Responsible for WPF 3D
Printed entirely in color, with helpful figures and syntax coloring to make code samples appear as they do in Visual Studio.
Windows Presentation Foundation (WPF) is a key component of the .NET Framework 3.0, giving you the power to create richer and more compelling applications than you dreamed possible. Whether you want to develop traditional user interfaces or integrate 3D graphics, audio/video, animation, dynamic skinning, rich document support, speech recognition, or more, WPF enables you to do so in a seamless, resolution-independent manner. Windows Presentation Foundation Unleashed is the authoritative book that covers it all, in a practical and approachable fashion, authored by .NET guru and Microsoft developer Adam Nathan.
· Covers everything you need to know about Extensible Application Markup Language (XAML)
· Examines the WPF feature areas in incredible depth: controls, layout, resources, data binding, styling, graphics, animation, and more
· Features a chapter on 3D graphics by Daniel Lehenbauer, lead developer responsible for WPF 3D
· Delves into non-mainstream topics: speech, audio/video, documents, bitmap effects, and more
· Shows how to create popular UI elements, such as features introduced in the 2007 Microsoft Office System: Galleries, ScreenTips, custom control layouts, and more
· Demonstrates how to create sophisticated UI mechanisms, such as Visual Studio-like collapsible/dockable panes
· Explains how to develop and deploy all types of applications, including navigation-based applications, applications hosted in a Web browser, and applications with great-looking non-rectangular windows
· Explains how to create first-class custom controls for WPF
· Demonstrates how to create hybrid WPF software that leverages Windows Forms, ActiveX, or other non-WPF technologies
· Explains how to exploit new Windows Vista features in WPF applications
Register your book at www.samspublishing.com/register for access to download all examples and source code presented in this book.
Category: Windows Programming
Covers: Windows Presentation Foundation (WPF), .NET Framework

Objects, Components, and Frameworks with UML : The Catalysis(SM) Approach (Addison-Wesley Object Technology Series)



Publisher: O'Reilly Media, Inc.
Number Of Pages: 88
Publication Date: 2005-09-29
Sales Rank: 118776
ISBN / ASIN: 0596101031
EAN: 9780596101039
Binding: Paperback
Manufacturer: O'Reilly Media, Inc.
Studio: O'Reilly Media, Inc.
Book Description:
Smart web developers will tell you that the sooner you detect your code mistakes, the quicker you can fix them, and the less the project will cost in the long run. Well, the most efficient way to detect your mistakes in PHP is with PHPUnit, an open source framework that automates unit testing by running a battery of tests as you go. The benefits of PHPUnit are significant:
a reduction in the effort required to frequently test code
fewer overall defects
added confidence in your code
improved relations with your open source teammates
The only problem with this popular testing tool was its lack of documentation-until now, that is. For this, O'Reilly went right to the source, as Sebastian Bergmann, the author of PHPUnit Pocket Guide, also happens to be PHPUnit's creator. This little book brings together hard-to-remember information, syntax, and rules for working with PHPUnit. It also delivers the insight and sage advice that can only come from the technology's creator. Coverage of testing under agile methodologies and Extreme Programming (XP) is also included.
The latest in O'Reilly's series of handy Pocket Guides, this quick-reference book puts all the answers are right at your fingertips. It's an invaluable companion for anyone interested in testing the PHP code they write for web applications.

Beginning Spring Framework 2


Beginning Spring Framework 2 shows beginning Java developers how to build serverside Java applications using the latest 2.0 release of the Spring Framework. The book does not assume any previous knowledge of J2EE–in fact, the authors argue that beginners learn more quickly by starting directly with Spring.
The authors show readers how to build a working web application using Spring with other open source tools and technologies, all of which can be freely downloaded and installed via the Internet. Each chapter builds a portion of the application. All the Spring concepts and construction techniques are introduced during the design and coding of this application. (With minor adaptation, the resulting code can be re-used by readers in their own working applications.)
http://rapidshare.com/files/91366012/047010161X.7z
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Microsoft Visual C# .NET 2003 Unleashed

Publisher Sams
Author(s) Lonny Kruger
ISBN 0672326760
Release Date 28 December 2004
Microsoft Visual C# .NET 2003 Unleashed is a comprehensive reference and learning guide for the .NET Framework, using C# as the instructional language. You will be exposed to everything from low-level information on the Garbage Collector to advanced concepts like creating applications that use Enterprise Services, creating Web Services and even advanced Windows GUI. This book will become your definitive source of information on C# programming and the .NET framework. The book's lay-flat design makes it an ideal desk reference and the online searching and indexing through Safari make it the perfect tool for finding information quickly. Microsoft Visual C# .NET 2003 Unleashed will show you all the ways you can unleash your C# programming skills.

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.NET Common Language Runtime Unleashed

Publisher Sams
Author(s) Kevin Burton
ISBN 0672321246
Release Date 04 April 2002
The .NET Framework provides a runtime environment called the Common Language Runtime, which manages the execution of code and provides services that make the development of robust software easier. The Common Language Runtime (CLR) provides a solid foundation for developers to build various types of applications. Whether a developer is writing an ASP.NET application, a Windows Forms application, a Web Service, a mobile code application, a distributed application, or an application that combines several of these application models, the CLR provides huge benefits such as simplified development and the ability to integrate code written in various languages.

This book is a high-end comprehensive reference to the capability of the CLR. The samples in the book have been written so that they not only illustrate a principle but give the reader a springboard to quickly translate the sample to practical, real-world applications. After reading this book, readers will be able to significantly increase their productivity by comfortably using the power and expressiveness of the Common Language Runtime in their applications. This book will take the reader beyond the syntax of C# to using and understanding the CLR to build secure, maintainable, and high performance applications.

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Visual Basic NET Power Tools - Sybex


Visual Basic .NET WAS not written by Visual Basic programmers. The entire .NET family of languages was created by C programmers. C—and its cohort OOP—is an academic language. Visual Basic is a popular language. These facts have consequences.

The authors of this book are not beholden to any organization. We’re not writing for MS Press, nor are we affiliated with any corporation or school. Indeed, we like to think that we’re not dependent on anyone for our paycheck—other than you, dear reader—and can therefore be more objective than many of our colleagues.
We can ask heretical questions such as why OOP should be used in all programming situations as many of its proponents insist. We can question the wisdom of allowing C programmers to write the narratives and code examples for the Help system in VB.NET. We can wonder why structures are included in VB.NET if OOP experts insist that you should never use them.
We can freely applaud VB.NET when it improves on traditional VB programming features (streaming and serialization, for instance), and point out when VB.NET creates needless confusion. (Some collections in VB.NET are zero-based; some are one-based. And there’s no rhyme or reason involved, no pattern you can discover, no rule you can learn, to deal with this problem.)
Another benefit of being outside programming and academic officialdom is that we can be clear. There is a lingo developing around programming, and too much of it appears to serve no real purpose other than job protection. If others cannot read your source code, or even understand your comments, then it’s likely they’ll respect you and you’ll keep your job. Likewise, if you follow the party line and keep your geek-speak up-to-date, you’ll be on the team. So the usual little closed society of a priest class is being built. Remember that only a short time ago mass was said in Latin, a language that the churchgoers couldn’t understand. And if you visit a college class in music theory or film theory today, you won’t comprehend most of what’s being said.
TABLE OF CONTENT:
Chapter 01 - Understanding the .NET Framework
Chapter 02 - New Ways of Doing Traditional Jobs
Chapter 03 - Serialization Techniques
Chapter 04 - Leveraging MS Office in Your Applications
Chapter 05 - Understanding .NET Security
Chapter 06 - Encryption, Hashing, and Creating Keys
Chapter 07 - Advanced Printing
Chapter 08 - Upon Reflection
Chapter 09 - Building Bug-Free and Robust Applications
Chapter 10 - Deploying Windows Applications
Chapter 11 - Building Data-Driven Web Applications
Chapter 12 - Peer-to-Peer Programming
Chapter 13 - Advanced Web Services
Chapter 14 - Building Asynchronous Applications with Message Queues
Chapter 15 - Practical ADO.NET
Chapter 16 - Building Middle-Tier Components
Chapter 17 - Exploring XML Techniques
Chapter 18 - Designing Data-Driven Windows Applications
Chapter 19 - Working with Regular Expressions
Chapter 20 - Advanced Graphics
Chapter 21 - Designing the User Interface
Chapter 22 - Using the .NET Compact Framework and Its Emerging Technologies
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Code:
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NETg - C# Programming for the Microsoft .NET Platform CBT

The Thomson NETg C# Programming for the Microsoft .NET Platform CBT Training student will learn about error handling and code debugging, user input validation, ADO.NET database connections and data access.

The student is also taught the creation and use of XML Web services and the configuration and deployment of Web applications in Visual Basic.NET. This curriculum consists of five courses: 73231 Microsoft Visual Basic.NET-Web Development Part 1: Web Forms and Controls 73232 Microsoft Visual Basic.NET-Web Development Part 2: Code and Debugging 73233 Microsoft Visual Basic.NET-Web Development Part 3: Data Access 73234 Microsoft Visual Basic.NET-Web Development Part 4: XML Web Services 73235 Microsoft Visual Basic.NET-Web Development Part 5: Deploying Applications.
Quote:
Learn To:
To sequence the stages in the runtime compile and execute process.
To match Web Form attributes with their functions.
To identify methods of creating a Web Form.
To convert an HTML page to a Web Form.
To identify features of event procedures.
To identify the syntax for creating an event procedure.
To sequence the steps for adding an event procedure to a Web control.
To identify features of structured exception handling.
To identify the syntax of Try/Catch/Finally.
To identify the syntax for configuring custom error pages.
To identify features of ADO.NET.
To identify the syntax for importing ADO.NET namespaces.
To identify features of the ADO.NET object model.
To identify features of SQL Server security authentication.
To match connection string parameters with their functions.
To identify characteristics of a DataAdapter.
To identify features of XML.
To match XML core technologies with their functions.
To identify the syntax for linking Extensible Stylesheet Language Transformation (XSLT) stylesheets to XML documents.
To match state management types with their features.
To identify characteristics of server-side state management.
To identify characteristics of client-side state management.
To identify features of the Cache object.
To identify the syntax for using the Cache object.
To match output cache types with their functions.
To identify features of authentication methods.
To match Internet Information Services (IIS) authentication methods with their features.
To identify functions of Secure Sockets Layer (SSL).
Training Audience:
The Thomson NETg course intended audience for this curriculum are individuals involved in programming in C, C++, Microsoft Visual Basic or Java and wish to program in C#. They are involved in developing enterprise business solutions. The audience will include application developers, system analysts, and software engineers. It is expected that learners should have experience programming in C, C++, Visual Basic, Java, or another programming language. Learners should also have basic familiarity with the .NET framework and the .NET strategy.
Total Learning Hours:
40 Hours
Links:
Code:
http://rapidshare.com/files/48519418/Netg.C.Sharp-DDUiSO.part1.rar
http://rapidshare.com/files/48519413/Netg.C.Sharp-DDUiSO.part2.rar
http://rapidshare.com/files/48519435/Netg.C.Sharp-DDUiSO.part3.rar
http://rapidshare.com/files/48519423/Netg.C.Sharp-DDUiSO.part4.rar

Designing Enterprise Applications with VB.NET


This book provides the detailed guidance you need to make the right choices as you design and build enterprise-level applications with Visual Basic .NET. The author—a former member of the MS Visual Studio® .NET team with extensive experience in designing, testing, and optimizing enterprise applications—discusses the technical and architectural trade-offs you’ll face as you develop large, multitier, multideveloper distributed applications. He also shows how to create a workable enterprise infrastructure, and he reveals inside tips and techniques for implementation, performance tuning, and testing. You’ll find out how to take advantage of key state-of-the-art OOP features in Visual Basic .NET plus platform enhancements in MS .NET to develop serious enterprise applications quickly.

Most of what I’ll cover in this book applies to a broad spectrum of applications. Our discussion will focus on development for the enterprise, but you can use the advanced programming techniques and strategies presented here to write better and more sophisticated applications of all kinds in Visual Basic .NET. In addition, much of the techniques, technologies, and development approaches covered here apply equally well to all .NET languages, including C#.
This is not a design patterns book. This book will instead focus on how to use more advanced features of Visual Basic .NET and the .NET Framework to build into your applications common features that have in the past been too difficult to build in. Also, do not think that the purpose of this book is to make you an “enterprise developer.” This book provides a set of fundamental skills and technologies in an accessible fashion for the average developer. Think of this book as a stepping-stone to more advanced development topics.
There are two core audiences for this book: the novice Visual Basic .NET programmer and the classically trained Visual Basic developer who, already familiar with the Visual Basic .NET language, wants to see how new platform features can be and should be integrated into applications. Most of the material in this book is intended to be an extension of existing technical resources. If you’re expecting a ground-up introduction to Visual Basic .NET, you’ll be disappointed. I have an expectation that you have a basic familiarity with the language and platform. If you do not, there are plenty of excellent books from MS Press on the subject of Visual Basic .NET and I’d recommend starting there.
TABLE OF CONTENT:
Chapter 01 - Enterprise Application Development and VB.NET
Chapter 02 - Visual Basic .NET for the Enterprise
Chapter 03 - Multithreaded Programming
Chapter 04 - Playing Nice with Others
Chapter 05 - Distributed Programming in .NET
Chapter 06 - Custom Network Communication
Chapter 07 - Windows Services
Chapter 08 - Integrating Enterprise-Level Services
Chapter 09 - Adding Security to Your Applications
Chapter 10 - Essential Debugging Techniques
Chapter 11 - Common Performance Issues
Chapter 12 - The Art of Performance Tuning
Appendix A - Using VB.NET in a Multideveloper Environment
Appendix B - Getting Started with Application Center Test
Appendix C - Common Language Runtime Performance Counters
Appendix D - Performance Counter Quick Reference
Code:
http://rapidshare.com/files/54394449/desentapp.rar
password: ganelon

Deploying Solutions With .NET Enterprise Servers


This book has been written from the perspective of the solutions that developers may need to create. The .NET Enterprise Servers are the tool, not the solution. In reality, the solution may require multiple applications that work together to fulfill the developer’s business need. This book is designed to help readers recognize how they can better fulfill their business needs with the Microsoft .NET Enterprise Servers.

This book is unique in the breadth of topics covered. Each of the .NET Enterprise Servers is described in some depth. The book assumes that the reader has a basic understanding of the products and some of their features. The book focuses on how each product enhances or uses the .NET services and how it will help solve business process requirements.
This book is designed to help readers see Microsoft’s vision for the .NET Enterprise Servers. Examples illustrate how each of these servers can be used to help create business solutions.
TABLE OF CONTENT:
Chapter 01 - Introduction to the .NET Framework
Chapter 02 - .NET Business Solutions
Chapter 03 - Role of .NET Enterprise Servers
Chapter 04 - .NET Services for the Development Environment
Chapter 05 - XML Integration with .NET Servers
Chapter 06 - Building .NET Components
Chapter 07 - Exchange Server
Chapter 08 - SQL Server 2000
Chapter 09 - Application Center 2000
Chapter 10 - Commerce Server
Chapter 11 - Content Management Server
Chapter 12 - BizTalk Server
Chapter 13 - SharePoint Portal Server
Chapter 14 - Internet Security and Acceleration Server
Chapter 15 - Web Services with .NET
Chapter 16 - Building Enterprise Web Farms
Chapter 17 - Data Warehousing
Chapter 18 - Clustering .NET Servers
Code:
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Special Edition Using MS Visual Basic .NET


This book will offer in-depth explorations of new features so that both experienced programmers and novices will feel comfortable making the transition to .NET. Although a major portion of the book is devoted to Internet applications, the book covers more general topics than many other books. Features of Visual Basic that will be explained include database access, controls, and best coding and practices. These features will be explored in detail, with extensive use of example programs and screen captures.

We feel that this book has something to offer for all skill levels. If you have never used Visual Basic before, the initial chapters provide the necessary step-by-step instructions to get you used to the Visual Studio programming environment. Users of previous versions of Visual Basic (experienced or not) will appreciate extensive, detailed coverage of the new features available in VB .NET and explanations of the changes from previous versions. Readers who are new to computer programming in general should note that technical details are sprinkled with “words of wisdom” and real-world examples to help you understand new concepts.
Some readers may need a reference to find information about a particular topic quickly. Other readers might want to follow the book in tutorial style by reading each chapter start to finish. Readers of Special Edition Using Visual Basic .NET should be able do either. Each topic is explained in a narrative fashion, with lists, pictures, and sample code to allow the reader to quickly absorb the technical details. For those seeking instant gratification, many chapters include exercises that provide step-by-step instructions to try out a particular topic on your own. Special Edition Using Visual Basic .NET is divided into six parts and a section of appendices.
TABLE OF CONTENT:
Chapter 01 - Introduction to Visual Basic .NET
Chapter 02 - Creating Your First Windows Application
Chapter 03 - Creating Your First Web Application
Chapter 04 - Understanding the Development Environment
Chapter 05 - Visual Basic Building Blocks
Chapter 06 - Storing Information in Variables
Chapter 07 - Controlling the Flow of Your Program
Chapter 08 - Managing Program Tasks with Procedures
Chapter 09 - Creating Code Components
Chapter 10 - Understanding Windows Forms
Chapter 11 - Fundamental Controls
Chapter 12 - Advanced Controls
Chapter 13 - Using Dialog Boxes
Chapter 14 - Designing an Effective User Interface
Chapter 15 - Multiple Document Interface (MDI) Applications
Chapter 16 - Creating Your Own Windows Controls
Chapter 17 - Using Active Server Pages.NET
Chapter 18 - Web Applications and Services
Chapter 19 - Web Controls
Chapter 20 - Database Basics
Chapter 21 - ActiveX Data Objects (ADO)
Chapter 22 - Using ADO.NET (ADO)
Chapter 23 - Creating and Using Reports
Chapter 24 - Working with Files
Chapter 25 - Interacting with Other Applications
Chapter 26 - Debugging and Performance Tuning
Chapter 27 - Writing a Pocket PC Application
Code:
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Foundations of F# (Expert’s Voice in .Net)


Functional programming (FP) is the future of .NET programming, and F# is
much more than just an FP language. Every professional .NET programmer
needs to learn about FP, and there’s no better way to do it than by

learning F#–and no easier way to learn F# than from Foundations of F#.
If you’re already familiar with FP, you’ll find F# the language you’ve
always dreamed of. And all .NET programmers will find F# an exciting
real-world alternative to C# and Visual Basic. This book is likely to
have many imitators, but few true competitors. Written by F# evangelist
Rob Pickering, and tech reviewed by F#’s main designer, Don Syme, this
is an elegant, comprehensive introduction to all aspects of the language
and an incisive guide to using F# for real-world professional
development. F# is the future of programming (not just on .NET), and the
future is now.
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Microsoft Visual C# .NET Step by Step--Version 2003



# Publisher: Microsoft Press; Pap/Cdr edition (March 26, 2003)
# Language: English
# ISBN-10: 0735619093
# ISBN-13: 978-0735619098

Book Description
Teach yourself Visual C# .NET version 2003—and start developing Microsoft .NET–connected applications—one step at a time. Master language fundamentals at your own pace and use the learn-by-doing exercises to dig in and code!

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Beginning .NET Game Programming in VB .NET

by Ellen Hatton, Alexandre Santos Lobao, David Weller “Beginning .NET Game Programming in VB .NET”
Apress | 1590594010 | 440 pages | 7.77 MB | PDF | English
Beginning .NET Game Programming in VB .NET presents the work of David Weller (.NET Game evangelist at Microsoft) and a group of key Microsoft insiders who decided to write the ideal introduction to game programming for VB .NET programmers. Weller has switched his previous book to VB .NET and added a bonus chapter. The book has passed all internal Microsoft tests as to programming style. This thoroughly revised and improved version (including a bonus chapter) is the ideal way to get into .NET game programming using the VB .NET language.

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VB.NET Core Classes in a Nutshell

VB.NET Core Classes in a Nutshell
O’Reilly Media, Inc.; 1 edition | ISBN: 0596002572 | 574 pages | June 15, 2002 | CHM | 1 Mb
The .NET platform gives Visual Basic developers access to an entirely new and comprehensive class library that promises to further simplify and speed VB application development. In VB.NET Core Classes in a Nutshell, VB Programmers will find a concise and thorough reference to the types found in the core namespaces of the .NET Framework Class Library. The heart of this book is a classic Nutshell Quick Reference to all the types found in 22 core .NET namespaces. The entry for each type describes its significance, explains how the type is used in .NET applications and lists its members and their signatures in readable VB.NET syntax.
The core namespaces documented in this book include types in the following areas:
* Essential system and programming services found in the System namespace
* Text handling and regular expression pattern searches
* Diagnostics, debugging, and performance monitoring
* Generalized and specialized collection objects
* Reflection
* Extensible Markup Language (XML)
* Input/output and serialization
* Networking
* Threading and timers
* COM interop and globalization

An essential companion to VB.NET Language in a Nutshell, this book completes a two-volume reference that VB.NET programmers will turn to repeatedly in both its print and online versions. Thanks to a special partnership between O’Reilly and Microsoft, now you can integrate the content from this “In a Nutshell” title with the Dynamic Help inside Visual Studio .NET. Once you install the plug-in using the enclosed CD-ROM, you’ll have full access to its 22 namespace overviews and 700-plus type entries. Requires Visual Studio .NET or Visual Basic .NET.


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Distributed Applications - Integrating Xml Web Services And .Net Remoting


Matthew MacDonald | “Distributed Applications - Integrating Xml Web Services And .Net Remoting”
MS Press | Feb 2003 | ISBN: 0735619336 | English | 752 pages | CHM | Size (for download): 5 MB
Make the jump to distributed application programming using the .NET Framework—and introduce a new level of performance, scalability, and security to your network and enterprise applications. Expert .NET developer Matthew MacDonald shares proven techniques for fully exploiting .NET Remoting, XML Web services, and other .NET technologies and integrating them into your real-world solutions. MacDonald digs into key .NET building blocks and architectural issues, explaining which features and designs will best serve your customized distributed application projects—and when to use them. Case studies with full code examples illustrate these practical techniques in action, as well as demonstrating their benefits and tradeoffs.

It’s been roughly seven years since distributed application architecture first gained recognition in the business world. Back then, exciting new technologies such as COM/DCOM and CORBA/IIOP promised to revolutionize the way that large-scale, resource-intensive applications were built. Instead of trying to host a single monolithic application on a single computer, distributed architecture allowed software to be modeled as a group of objects communicating across different machines. Best of all, these machines no longer needed to be proprietary mainframes—instead, developers could use inexpensive servers running the MS Windows operating system. Increasing the overall throughput of the system was often as easy as just adding an extra computer to the mix.

All this has made distributed programming one of the most exciting and hotly pursued areas of software programming, but it hasn’t made up for some critical stumbling blocks. Quite simply, distributed applications are complicated. Programming a distributed application on the Windows platform requires a solid understanding of MS’s COM standard, its enterprise software and component services (such as SQL Server and COM+), and a healthy dose of painfully won experience. And no matter how skilled the programmer, a distributed programming project can quickly mushroom into a collection of versioning nightmares, interoperability headaches, and unexpected performance bottlenecks.

These problems are the key factors behind the creation of MS’s .NET platform. MS .NET provides an entirely new model for creating components, communicating across computers, and accessing data—one that is optimized for distributed applications on every level. This framework still requires a healthy investment of developer time and a fairly steep learning curve for novice programmers. After the basics are mastered, however, .NET makes it dramatically easier to create truly scalable software systems.

This book explores distributed programming with .NET. It details the key .NET technologies you need to master and explains the best practices for distributed application architecture with .NET. Best of all, it shows you how the separate .NET technologies can all fit together.


TABLE OF CONTENT:
Chapter 01 - Understanding Distributed Architecture
Chapter 02 - .NET Components
Chapter 03 - Disconnected Data: The Universal Language
Chapter 04 - .NET Remoting: A More Durable DCOM
Chapter 05 - XML Web Services (RPC the Easy Way)
Chapter 06 - Threaded Clients (Responsive Interfaces)
Chapter 07 - Thread Pools and Services (Scalable Programming)
Chapter 08 - Messaging (Lightweight Communication)
Chapter 09 - COM+ (Component Services)
Chapter 10 - Enterprise Application Modeling
Chapter 11 - Advanced Remoting Techniques
Chapter 12 - Optimizing the Data Tier
Chapter 13 - Implementing Security
Chapter 14 - Monitoring, Logging, and Profiling
Chapter 15 - Deployment Strategies
Chapter 16 - Invoicer.NET Traveling Sales
Chapter 17 - Transact.NET Order Fulfillment
Chapter 18 - SuperCompute.NET Work Requests
Chapter 19 - MS Case Studies




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VB.NET. Developer’s Guide


VB.NET. Developer’s Guide
Syngress | ISBN: 1928994482 | 785 pages | 5.1 MB | PDF

Develop and Deliver Enterprise-Critical Desktop and Web Applications with VB.NET
- Step-by-Step Instructions for Installing and Configuring Visual Basic .NET and Visual Studio .NET
- Hundreds of Developing & Deploying and Debugging Sidebars, Security Alerts, and VB.NET FAQs
- Complete Coverage of the New Integrated Development Environment (IDE)


Beginning .NET Game Programming in VB .NET

by Ellen Hatton, Alexandre Santos Lobao, David Weller “Beginning .NET Game Programming in VB .NET”
Apress | 1590594010 | 440 pages | 7.77 MB | PDF | English


Beginning .NET Game Programming in VB .NET presents the work of David Weller (.NET Game evangelist at Microsoft) and a group of key Microsoft insiders who decided to write the ideal introduction to game programming for VB .NET programmers. Weller has switched his previous book to VB .NET and added a bonus chapter. The book has passed all internal Microsoft tests as to programming style. This thoroughly revised and improved version (including a bonus chapter) is the ideal way to get into .NET game programming using the VB .NET language.

Download in xUploading.com , RapidShare

Ms .net Core - Mcad-mcsd, E-books In .chm Format

Description:
- MCSD Self-Paced Training Kit: Analyzing Requirements and Defining Microsoft .NET Solution Architectures, Exam 70-300

- MCAD/MCSD Training Kit—Developing Windows-Based Applications with Microsoft Visual Basic .NET and Microsoft Visual C# .NET (This book addresses the objectives of the Microsoft Certified Professional Exam 70-306 and Exam 70-316)

- MCAD/MCSD Training Kit—Developing Web Applications with Microsoft Visual Basic .NET and Microsoft Visual C# .NET (This book addresses the objectives of the Microsoft Certified Professional Exam 70-305 and Exam 70-315.)

- MCAD/MCSD Training Kit—Developing XML Web Services and Server Components with Microsoft Visual Basic .NET and Microsoft Visual C# .NET. .NET is a new Microsoft technology that offers new application frameworks such as Web services, ASP.NET, WinForms, and ADO.NET (This book addresses the objectives of the Microsoft Certified Professional Exam 70-310 and Exam 70-320.)

- Microsoft .NET Core Requirements
- Developing Windows Based Application, Second Edition.
- Developing Web Applications, Second Edition.
- Developing XML Web Services & Server Components.
- Analyzing Requirements and Defining Microsoft .NET Solution Architectures

Pass rar: www.network-ebooks.com


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Designing Enterprise Applications with VB.NET

This book provides the detailed guidance you need to make the right choices as you design and build enterprise-level applications with Visual Basic .NET. The author—a former member of the MS Visual Studio® .NET team with extensive experience in designing, testing, and optimizing enterprise applications—discusses the technical and architectural trade-offs you’ll face as you develop large, multitier, multideveloper distributed applications. He also shows how to create a workable enterprise infrastructure, and he reveals inside tips and techniques for implementation, performance tuning, and testing. You’ll find out how to take advantage of key state-of-the-art OOP features in Visual Basic .NET plus platform enhancements in MS .NET to develop serious enterprise applications quickly.Most of what I’ll cover in this book applies to a broad spectrum of applications. Our discussion will focus on development for the enterprise, but you can use the advanced programming techniques and strategies presented here to write better and more sophisticated applications of all kinds in Visual Basic .NET. In addition, much of the techniques, technologies, and development approaches covered here apply equally well to all .NET languages, including C#.
This is not a design patterns book. This book will instead focus on how to use more advanced features of Visual Basic .NET and the .NET Framework to build into your applications common features that have in the past been too difficult to build in. Also, do not think that the purpose of this book is to make you an “enterprise developer.” This book provides a set of fundamental skills and technologies in an accessible fashion for the average developer. Think of this book as a stepping-stone to more advanced development topics.
There are two core audiences for this book: the novice Visual Basic .NET programmer and the classically trained Visual Basic developer who, already familiar with the Visual Basic .NET language, wants to see how new platform features can be and should be integrated into applications. Most of the material in this book is intended to be an extension of existing technical resources. If you’re expecting a ground-up introduction to Visual Basic .NET, you’ll be disappointed. I have an expectation that you have a basic familiarity with the language and platform. If you do not, there are plenty of excellent books from MS Press on the subject of Visual Basic .NET and I’d recommend starting there.
TABLE OF CONTENT:Chapter 01 - Enterprise Application Development and VB.NETChapter 02 - Visual Basic .NET for the EnterpriseChapter 03 - Multithreaded ProgrammingChapter 04 - Playing Nice with OthersChapter 05 - Distributed Programming in .NETChapter 06 - Custom Network CommunicationChapter 07 - Windows ServicesChapter 08 - Integrating Enterprise-Level ServicesChapter 09 - Adding Security to Your ApplicationsChapter 10 - Essential Debugging TechniquesChapter 11 - Common Performance IssuesChapter 12 - The Art of Performance TuningAppendix A - Using VB.NET in a Multideveloper EnvironmentAppendix B - Getting Started with Application Center TestAppendix C - Common Language Runtime Performance CountersAppendix D - Performance Counter Quick Reference
Code:
http://rapidshare.com/files/54394449/desentapp.rar
password:ganelon
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